The Boutique Sensorium was a part of PepsiCo's Creator 2016 Milan Design Week. In collaboration with Kulturehaus and A Razor/A Shiny Knife, we performed narrative design tying together five culinary themed technological activations, produced by Foodable & Issac Kelly, Foodini, Lumenal Code, Kat Meler, and Josh Goldbard, and world class cuisine by Chefs Stephen Khalil & Jody Denton. Additionally, we directed the on site immersive theatrics in which all of this lived for a 2 hour show for 100 Trendsetters & Influencers and C-level Executives of Fortune 500 Companies.
This immersive narrative walk takes you on a journey through the personal histories of captivating characters… Learn the story of Charlie, a mechanical toy builder, as you play with the antiques of the beloved Playland at the Beach, and venture into the Beat Generation.You will be making your way around finding secrets, guided by a radio drama audio track, and discovering the story of a character that moves through the real history of San Francisco.
"All of a sudden, weird details acquired a significance. We weren't participants, we were creators of our own labyrinthine experience."
- Michael Morgenstern, Filmmaker
The Butterstroke Method was an interactive art installation we designed and produced for Take 3 Presents. Take 3 Presents produces private immersive art, music, and theater events in the San Francisco Bay Area. The event serves as a real-world social entertainment platform, fostering connection amongst participants through creative play.
Participants were prompted by glowing lanterns, discovered dead drops under various animal sculptures, decoded messages with book ciphers, earned magical keys and treasure maps, peered into narrative dioramas, and achieved enlightenment in an automated shed in the woods. Just your run of the mill mind-blowing fun.
From the enhanced ambiance with custom built electronic fireflies by Issac Kelly, to curated music and hacker movie clips, and with themed menus and special cocktails, we designed the mixer to have something for everyone. For those that were not sated by any of that, a drink with a secret name led to a game, featuring a land line telephone, clue hunting on a wall decorated with cassette tapes, solving a puzzle with parts of decor, and for those who solved it...a special drink and a "bug"of their own.
The Latitude was a city-spanning immersive narrative experience that employed automated environments, live events, participant-generated content curation, and much more. It was all wrapped up into an experience that created bonds that continue to live far beyond the project itself.
Our Current Studies Division, along with generous support from the people of the internet and our Obfuscia Think Tank members, presents...
The Foma Zine
Just us keeping in touch and maybe making some mischief...